AIE News

How To Launch Your Film Career | AIE

How to launch your FILM career

Filmmaking and Virtual Production Career?! A string of words that Australia has not successfully offered in an educational pathway, until NOW! AIE has recently reinforced its offerings through combining with The Media and Production Film School (MAPS), to leverage 35 years of experience and production in over 1,500 films.

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Clarity Insurance by Team No humans

AIE students break into the advertising industry!

Think you’ve had a tough day? Protect your house against flames and falling trees by taking out Clarity insurance! Watch things go from bad to worse in this entertaining branding and advertising project completed by AIE’s 3D Animation & VFX for Film students.

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AIE wins 2021 ACT Small Training Provider of the Year Award

Academy of Interactive Entertainment (AIE) has again been recognised as the Small Registered Training Organisation of the Year at the 2021 ACT Training Excellence Awards. The award was announced in a virtual ceremony by ACT Minister for Skills, Chris Steel MLA. The ACT Training Excellence Awards recognise the dedicated training efforts in the ACT by…

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Technodolly makes impossible shots possible

AIE’s Film and Virtual Production students will be able to achieve complex and unique camera moves with the Technodolly, the first of its generation. With the revolutionary ability to record hand-held moves, the Technodolly allows cinematographers, directors and producers to conceive shots with unlimited length and difficulty where previous moves may have been too expensive…

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AIE Alumni credited at Loki

AIE Alumni credited at Loki

One of the best series of 2021!! Congratulations to our AIE Alumni who worked on LOKI. For those who love astounding VFX or Marvel, be sure not to miss this one!

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Chromatic Overdrive by AIE Students

Chromatic Overdrive a game by AIE Students

A game developed by Team Tubular, who was part of the AIE’s Online Campus class of 2020. They completed the Advanced Diploma of Professional Game Development and developed the game using Unity over 28 weeks.

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