AIE News

AIE | PAX 2016

AIE Dominates PAX

AIE Dominates PAX   AIE showcase largest ever line-up of students made games at PAX AUS PAX AUS is Australia’s largest video games focused expo. The show celebrates and highlights the industry’s most exciting upcoming and recently released games. At the AIE Booth this year we showcased more student games than ever before. 16 games…

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AIE Students | GCAP Showcase Winners

GCAP recap – AIE included in Student Showcase Winners

GCAP recap – AIE included in Student Showcase Winners The GCAP Student Showcase is always hotly contested amongst game development students around the asia pacific region as they aim to be part of the chosen few to have their game included in the showcase. As the ultimate recognition from their peers in the game development…

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AIE | Music City Tech Jam

AIE students and staff score top hits at the Music City Tech Jam

Game developers and musicians combine in Adelaide: even Jimmy Barnes would be impressed   While musicians often team up with game developers to create amazing soundtracks for games, the CCMC took this relationship to a new level and really looked at ways in which sound and player involvement can create immersive virtual reality experiences. AIE…

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AIE | Serious Games Showcase | Siege Sloth Games

Planting the seed of success

AIE Alumni, Siege Sloth Games have just won the Serious Games Showcase – Indie / Student category at the 2016 Australasian Simulation Congress (ASC) in Melbourne. EVERGREEN is a Zen single player game where the player controls the growth of a mythical tree with the goal of guiding and nurturing life throughout the history of…

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AIE | What is Game Design | What is Game Art

The Difference between Game Art and Design and Why You Need to Know

SKIES ABLAZE Student Work Have you ever wanted to get into games, but don’t know where to start? Quite often we hear people say they want to be a Game Designer, and then begin to discuss concept art and environment designs. What is it about these two totally different professions that gets people so confused?…

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AIE Incubator | GDML | Minecart Mayhem

GDML Team Releases Minecart Mayhem!

Distance knows no bounds as Ludatik released their debut title, Minecart Mayhem, and it is pretty darn good! Minecart Mayhem is a fast-paced strategy game where players fight using armies of minecarts. Rather than controlling the units directly, players control rail junctions to out-manoeuvre their opponents, and cast spells to damage the enemy more directly.…

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AIE | VR on Campus

Virtual Reality at AIE – The Virtual Becomes Reality

How Virtual Reality is changing the world as we know it With the rise of Virtual Reality technologies, AIE student have been given access to HTC Vive development kits at each campus around Australia. The exciting news is the type of work coming from our second year students, The Guilty Villagers. They are currently developing…

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AIE Mobile | EB Expo

AIE Mobile is a go! But we need a better name…

AIE launched their incredibly exciting and completely kitted out Airstream trailer at the EB Games Expo recently. The Airstream has been completely gutted and fitted with state of the art technology including huge TVs, consoles as well at 10 Microsoft Surface Pro 4s which are running industry standard software. Due to the nature of the…

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AIE Incubator | Studio Startup | $150K Funding

Graduate Start-up Studios secure $150k Funding

The Academy of Interactive Entertainment (AIE) today announced that $150k of development grants had been awarded to start-up game studios in AIE’s Incubator Program. The funding was announced at the opening of Game Plus, a coworking space designed for game developers and related specialist technology start-ups.   AIE has supported the establishment of Game Plus…

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AIE Alumni | Sydney Fringe Festival

AIE Alumni crowned as ‘mascot’ for the Sydney Fringe Festival

AIE Alumni Bravo Child is leading the charge at the Sydney Fringe Festival this year with an alternate reality game installation that is like nothing seen before. The audience will piece the narrative together by collecting pieces of the puzzle before, during and after the event, bleeding beyond the confines of traditional theatre in this…

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AIE | ACT Small Training Provider 2016

AIE wins ACT Small Training Provider of the Year!

Last night the Academy of Interactive Entertainment (AIE) won the Small Registered Training Organisation (RTO) of the Year at the 2016 ACT Training Awards.   AIE Canberra Head of School, Grahame Dickson, accepted the award on behalf of AIE which was presented by David Dawes, Director-General of the Economic Development Directorate.   “The award recognises…

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AIE | CASIA | Student Placement

AIE Flies into Thales

In February, AIE met with Thales, the world’s leader in providing Air Traffic Control Systems at their Centre for Advanced Studies in Air Traffic Management (CASIA). Thales pioneers innovative solutions and explores new technologies to make air travel more efficient, safer and greener.   Air Traffic is expected to double within the next 20 years,…

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AIE | How a Game is Born

How is a game born?

We went to the classrooms to find out how team ‘Team Armadillo’ came up with the game idea for their major games project.   Their game ‘Baroviet’ is a 3D minimalist puzzle sidescroller where a lost girl must navigate through puzzles by creating tears between the physical world and the realm of spirits and shadows.…

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AIE | Open Day | Why You Should Go

6 Reasons to Attend Open Day

1. Meet our industry experienced teachers and students by taking a tour! When you study at AIE you learn from teachers who have worked on some of the biggest game and film projects around. Our students are passionate about getting into games and film and love what they do.   2. Hear from some of…

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AIE Students | Zero One Animation

AIE Students at Zero One Animation

Six second year students started on the job placements last week On Wednesday 20th July, our second year Game Art students Kevin Bava, Omar El Samad, Arky Fitzwater, Kelsey-Mae Wallis and Screen students Yasmin Perez and Duncan Bean had the amazing opportunity to begin working with Zero One Animation. During this time, they will be…

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AIE | Free Online Workshop

FREE AIE Online Workshops

The AIE presents another live online workshop next week, Thursday 21st April. Ryan Ware, Lead Screen Art teacher, will be leading the special two part workshop on “Introduction to Renderman.” To register for these workshops, please refer to the end of the article.   These AIE Online workshops aim to provide basic to intermediate levels…

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AIE | Video Games | Indigenous Students

Video game created by indigenous students to promote maths and science education

In March this year, AIE teamed up with AIME (Australian Indigenous Mentoring Experience) to mentor 18 Indigenous Year 9 students through the game development process. Students were tasked with creating a game that would promote science and maths education in schools, in an interactive and engaging way.   Four teams were mentored by AIE Game…

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AIE | VR | Opaque Media Placements

Opaque Media Group Student Placements

Earthlight, is a virtual reality (VR) game set in space, working with Unreal Engine 4 and HTC Vive technologies. Curious? AIE students from Melbourne campus have been working with Opaque Media Group on this cool project. Let’s find out more… Mitchell (2nd year Design student) Christiaan and Mikey (2nd year Game Art) developed a game…

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AIE Game Art | 48 Hour Challenge | Maya | Autodesk

48 Hour Space Station Corridor – Breakdown

48HR SPACE STATION CORRIDOR Jake Higgs and kyle Chin Introduction Hello, my name is Jake Higgs and I’m one of the first year game art teachers here at AIE. Together with fellow AIE alumni Kyle Chin we decided to challenge ourselves to develop an environment in 48 hours using the techniques shown in the DDO…

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AIE Teacher | Mike Cooper

Teacher Profile: Mike Cooper

The newest member of AIE Adelaide’s teaching staff, Mike Cooper arrives after years working at some of Australia’s best known games development houses.   And, in addition to his time spent working at RAtbag Games and Krome Studios, he also boasts a Ph.D in Physical Oceanography, of all things.   Mike’s just started his first…

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AIE | Game Design | Industry Trends 2016

11 Industry Trends for Game Design Students to Watch in 2016

We ask our expert Game Design teachers to predict the future. 2016 is shaping up to be a very exciting year for games with the launch of consumer VR headsets, the maturation of current consoles, the resurgence of the local Australian indie scene, and the ever-diminishing barrier to entry for game development. But what are…

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AIE | Game Art | Techniques | 3D Concept Art

Discover new techniques in 3D concept art

Our upcoming online workshop on 3D concept art is a great introduction to a new industry technique.   Hosted by Sydney art teacher Oliver Cook, the 3D Concept Art in Zbrush workshop sees Oliver concepting creatures and characters in Zbrush.   Participants will learn about a new cutting edge technique as they see how 3D…

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AIE Teacher | Dean Finnigan

Teacher Profile: Dean Finnigan

With a career spanning nearly twenty years working on hit games and movies such as Fable, L.A. Noire and Legend of the Guardians, Dean Finnigan brings a huge amount of experience to AIE. Now a 3D Animation teacher at AIE’s Sydney campus, Dean [pictured above, second from the left, at our recent Graduate Showcase event]…

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AIE | Holiday Hours 2015

AIE Holiday Hours

AIE will be taking a short break over the new year period to recharge for 2016.   Our campuses will close from Friday, December 18, and re-open on Monday, January 4.   We will be checking email regularly during this period, so please get in touch if you need to contact us. Please bear in…

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