Game Programming Foundations
Certificate II in Information, Digital Media and Technology ICT20115
Game Programming Foundations teaches students how to program using Unreal Engine's node-based programming script called blueprints and is designed to introduce students to the many career opportunities available for programmers in games, interactivity and creative industries.
Modules of study introduce students to the fundamentals of games design and development. This course of study allows students to gain an understanding of games programming using the Unreal Engine's blueprinting script, one of the world's most popular and widely-supported game engines. The course is intended to give participants an understanding of skills and techniques necessary to create a range of fun, playable games.
Game Programming Foundations features an intensive production unit where students work together to produce a unique game of their own design. Students undertake the game development cycle from design, pitching, completing set milestones, quality assurance and final presentation.
This course is totally Government Funded for eligible students in Victoria. See more info under MELBOURNE below.
Game Programming Foundations serves as a valuable bridge to further study in games programming, such as games programming at Advanced Diploma level. Graduates of the Certificate II are also equipped with broad knowledge and skills which are increasingly in demand in multimedia, interactive-technology and many other IT-related areas.
Units of Competency
Contribute to health and safety of self and others
Participate in environmentally sustainable work practices
Use computer operating systems and hardware
Work and communicate effectively in an ICT environment
Operate application software packages
Operate a digital media technology package
Use social media tools for collaboration and engagement
Maintain interactive content
Perform basic sound editing
Design basic organisational documents using computing packages
Install software applications
Interact with ICT clients
Identify and use basic current industry-specific technologies
Apply problem-solving techniques to routine ICT malfunctions
Game Programming News