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Thanks for playing our games at PAX 2026!

You’ve been playing games made by our students in our Game Development and Game Business Programs!

Complete the form at the right to stay in touch with these games and their creators!

Games on show

Student Game Deciduem at PAX | AIE

Deciduem

Developed by Sable Fables

The seasonal cycle has stopped, and the guardians lay inert within their trials. You must be the one to restore the cycle.

Embark on a journey through landscapes shaped by the power of each seasonal guardian. Each guardian has their own seasonal blessing to bestow upon those deemed worthy, which grants new ways to fight enemies and solve puzzles.

Itch
Student Game Mimicry at PAX | AIE

Mimicry

Developed by Wayward Skies Studio Pty Ltd

Mimicry! is a chaotic multiplayer hide-and-seek game inspired by games like Gmod Prop Hunt and Witch It!, where a bunch of cute lil’ Mimics have escaped their laboratory containment to cause mischief and mayhem.
 
With your friends, up to 12 players total, play as either:
 
The Exterminators: Mysterious figures clad in bright yellow HAZMAT suits. Use a deadly array of weapons and gadgets to locate and hunt down the rogue Mimics!
 
The Mimics: Shapeshifting creatures that can transform into any object in the room to hide in plain sight, while they must consume other objects to sate their enormous appetite!
 
When a player dies as a Mimic, they join the Exterminator team, so you’re always a part of the action!
 
Will the Exterminators restore order to the lab by eradicating the Mimics, or will the Mimics survive long enough to wreak havoc?
Steam
Student Game Tiny Transit at PAX | AIE

Tiny Transit

Developed by Lab Grown Games

Welcome to Tiny Island, where you play as Blubba; the world’s most chaotic, most loveable and DEFINITELY most aggressively plump delivery seal. Explore the mysterious island, restore it to its former glory and meet a whole cast of colourful weirdos along the way to making Blubba the ultimate Prince.

Itch
Student Game Sacrisigil at PAX | AIE

Sacrisigil

Developed by VisceraTek

An alien movement shooter. Break out of a dystopian containment facility, Complete battle objectives and traverse a concrete jungle. Firsthand visceral experience. Dissonant perception. Flesh weapons. Carried by unknown momentum.
Itch
Student Game Gramaus at PAX | AIE

Gramaus

Developed by 5000 Pigeons

Gramaus is a fantasy, action roguelike game where the player takes control of the hero Humdrum. Fight your way through a cult worshipping the minor cat deity, empower Humdrum through forbidden tomes and wreak havoc against the cult to finally take down the cat god.

Linkedin
Student Game Tidy at PAX | AIE

Tidy

Developed by GSS Studios

Tidy is a fast-paced tidying game about cleaning a messy home before the mother arrives home – challenging speed, precision and creativity.

Website
Student Game Shield Punk at PAX | AIE

ShieldPunk

Developed by SunBreaker Games

ShieldPunk is a fast paced first person 3D movement platformer were you play as a punk trying to escape a massive multilayered planetary factory.
Smash your shield into the ground to launch yourself through the air, slam into enemies, overcome obstacles, and explore the dangerous planetary factory. Master your momentum and turn your rebellious punk into a flying force of chaos.
Itch
Student Game Knights Tail at PAX | AIE

A Knight's Tail

Developed by The Mouseketeers

A short puzzle-platformer game where you play as a tiny mouse attempting to escape a mad scientist’s laboratory – and steal all the cheese you can find along the way.

Itch
Student Game Wildcaster at PAX | AIE

WildCaster

Developed by Hyrax Studios

WildCaster is an action-adventure game where you play as a wandering wizard who uses the powers of different creatures to fight their way across a strange and dangerous island.

Steam
Student Game Stuck In Steel at PAX | AIE

Stuck In Steel

Developed by Gerbil Games

Stuck In Steel is a multiplayer tank game where the player takes the perspective of a tank crew member, manning multiple stations inside of the tank in order to destroy the opposing player’s tank before theirs gets blown up.

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About AIE

The Academy of Interactive Entertainment (AIE) is Australia’s most awarded 3D animation, game design, film and visual FX educator. Created as a non-profit organisation to grow the creative digital sector, AIE pioneered the development of specialist game qualifications and continues to innovate through industry partnerships and dynamic teaching.

AIE courses are practical, career-focused and delivered by industry experienced teachers in a seriously fun and creatively-demanding studio environment. AIE and its graduates have won many awards over the years including twice being named the Australian Small Training Provider of the Year (2007 and more recently in 2016).

"I will never forget the amazing time and valuable experience AIE have given me, they really helped me shine to be more than who I thought I was, I am now a Game Designer creating fun innovating games for the future generations"
"Game development for many graduates is just a dream. AIE provided me with the skills and knowledge to realise that dream. With such close ties to industry, AIE is a foot in the door to network directly with game companies to help land that elusive job."
"AIE gave me the opportunities to learn industry relevant skills that made it possible for me to get a job in the industry. The teachers were fantastic and incredibly motivated."
"AIE was the best choice I made when deciding my career path, the course structure and the connections I made there is what put me in the position for most of the jobs I've gotten. The teachers go above and beyond for their students!"
"What I enjoyed about AIE the most was being taught by people that actually have industry experience. My teachers at AIE really helped me figure out the necessary paths and helped me be the best that I could be when I graduated."
"AIE provided me with the building blocks to take my art career to the next level. I learned about the industry, made connections, mentors and friends, asked questions, and viewed my work as an evolution rather than a destination."
"AIE gave me the specific tools to learn what I needed to know to get into the games industry. AIE taught me a valuable skillset which I have been able to apply to my career."
"AIE has proved to be an invaluable catalyst for my career. The industry veteran teachers and staff went above and beyond. I would not be anywhere near where I am if it wasn't for my AIE family."