AIE News

AIE Alumni | Moving For Work

Moving for a dream job

AIE Alumni, Erin Halpenny graduated at the Sydney Campus in 2014 with an Advanced Diploma of Game Art and Animation. We caught-up with Erin to discuss her move for a dream job at Playside studios. In the 3 years Erin has been working at PlaySide she has worked on games including Lego Batman, Cars: Lightning…

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AIE Alumni | Game Design | Nico King

‘Pixel pushers, code monkeys, realists and idealists’ – Nico King

Even before Nico King graduated from AIE in 2012, he was already part of something bigger and ready to take on the immersive digital world.   Starting ‘Chaos Theory Games’, Nico and his two friends, a small independent team, had a single goal in mind: ‘unmistakable innovation’. While studying at AIE, Nico and his team…

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AIE Graduate | Ice Hockey | Aberrant Realities

Ice to meet you

Image by Coordinate.   With less than a year under their belt as a studio, the developers from Aberrant Realities have been creating a Virtual Reality (VR) experience to help inspire and engage Australia’s ice hockey fans.   Aberrant Realities is a team of made up of 7 AIE graduates from the 2016 game art,…

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AIE | Gamedev | Interview

Zero to Gamdev

How I went from knowing nothing about making games to selling one. My name is James Wakeham, I’m a game developer from Canberra and I’m finishing up my second year of the AIE two year programming course. I work for AIE alumni game dev studio Cardboard Keep and earlier this year we released a game…

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AIE Alumni | TILT

AIE Alumni Success with 2016 Feature Film Tilt

Congratulations to AIE Alumni, David Tonkin on the success of his feature film, Tilt Tilt follows the story of Josh (Charlie Ranger) who is an amateur poker player on his dream of turning his online poker hobby into a big fulltime gig. Starring Dave Beamish, Nick Barry and Diana Brumen, the film follows two friends…

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AIE | Global Game Jam 2017

Global Game Jam January 2017

Global Game Jam (GGJ) 2017 is on 20th – 22nd January. AIE students and staff are preparing themselves to develop amazing games for this world-wide event. Last year the GGJ was held in over 600 locations, in over 87 countries and created more than 6800 games. This year’s event is even bigger!   If you…

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AIE | 20 Years

AIE celebrates it’s 20th year

#20yearsofAIE   AIE celebrates it’s 20th year in style!   When we reflect back on what video games and computer graphics consisted of 20 years ago, you realise what a significant achievement it is that AIE has been in operation for this length of time.   Looking through the archives from when AIE was first…

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AIE | Serious Games Showcase | Siege Sloth Games

Planting the seed of success

AIE Alumni, Siege Sloth Games have just won the Serious Games Showcase – Indie / Student category at the 2016 Australasian Simulation Congress (ASC) in Melbourne. EVERGREEN is a Zen single player game where the player controls the growth of a mythical tree with the goal of guiding and nurturing life throughout the history of…

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AIE Alumni | Sydney Fringe Festival

AIE Alumni crowned as ‘mascot’ for the Sydney Fringe Festival

AIE Alumni Bravo Child is leading the charge at the Sydney Fringe Festival this year with an alternate reality game installation that is like nothing seen before. The audience will piece the narrative together by collecting pieces of the puzzle before, during and after the event, bleeding beyond the confines of traditional theatre in this…

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AIE Game Art | 48 Hour Challenge | Maya | Autodesk

48 Hour Space Station Corridor – Breakdown

48HR SPACE STATION CORRIDOR Jake Higgs and kyle Chin Introduction Hello, my name is Jake Higgs and I’m one of the first year game art teachers here at AIE. Together with fellow AIE alumni Kyle Chin we decided to challenge ourselves to develop an environment in 48 hours using the techniques shown in the DDO…

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AIE | PAX | 38 AIE Games

38 AIE games shown at PAX Aus

The showfloor of PAX Aus 2015 was packed full of games made by AIE students, staff and alumni.   A total of 38 games exhibited at the show over the weekend of October 30 to November 1 in Melbourne were developed by AIE teams.   The AIE Incubator Program, which supports graduates to create their…

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AIE | PAX | How To Demo Your Game

Prepping for PAX: How to demo your game

With PAX Aus just a few weeks away, we asked two experts for their tips on how to get the most out of exhibiting a game at a consumer show. Micheal Muirden is from Siege Sloth Games, one of dozens of AIE Incubator and student teams showing at PAX this year. Micheal has been instrumental…

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AIE | Game Programming | Interview with a Programmer

Interview With A Programmer

Programmers are rarely praised or acknowledged; you’ll find them out the back, working away at the code and trying to fix those bugs. The thing is; programmers are the brains of the operation. So, we thought we would take a look at programming life with who better than AIE Alumni, James Gale!   AIE caught…

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AIE | Graduate Showcase | 2014

Graduate Showcase 2014

The 2014 Graduate Showcase Evening is upon us once again, and as students come to the end of their courses, they are excited to present to you their best pieces of work. Students graduating from the Advanced Diploma of Professional Game Development (Programmers and Artists) and Advanced Diploma of Screen and Media will have a…

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AIE | CEO

AIE’s CEO wins Entrepreneur of the Year Award

Congratulations to John De Margheriti, Executive Chairman and CEO of the Academy of Interactive Entertainment Ltd (AIE) for being awarded the 2014 National Benson Entrepreneur of the Year Award at the National iAwards held in Melbourne on the 28th of August 2014 . The Benson Entrepreneur Award is presented annually to an individual who has…

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AIE Graduate | Jonathan Pelling | 2K Creative Director

AIE Graduates credited on Bioshock Infinite

Congratulations to all the graduates working at 2K Australia in Canberra for their amazing work on Bioshock: Infinite. The game has been critically acclaimed and has sold (at time of writing) more than 3.7 million copies. Many people are unaware of the ongoing role that 2K Australia have had in all three Bioshock games. As…

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