Interview & Portfolio Requirements

Interview Process

Interviews for full-time courses are relaxed and informal. This is your chance to have a chat with an AIE teacher and ask any specific questions you may have about the course.

This is a great opportunity to demonstrate your interest, enthusiasm and potential to complete the course to a high standard. We’re looking to assess your suitability for the course including any specific requirements you may have.

Common questions you might be asked in the interview relate to teamwork, educational history, what you want to gain from the course and your long-term career aspirations. During the interview you’ll also need to show examples of your work from your portfolio. Your interviewing teacher will assess which level of the course would best suit you and let you know if you need to submit further materials.

3D Animation And VFX For Film Courses | Academy Of Interactive Entertainment

3D Animation & VFX for Film

Portfolio Requirements

The main thing we look for in an art applicant’s portfolio is evidence of creative ability. Your portfolio demonstrates your ability to imagine and realise a creative piece of work. It tells us about the medium you’re most familiar with, whether it is a traditional medium such as pens, pencil or charcoal or a particular type of software, such as Photoshop.

Seeing your portfolio proves to us that you can take something down the creative process from concept to presentation. We are open to anything creative in a portfolio. In the past we’ve seen sketches, paintings, video clips, animation, multimedia, sculpture, photography, life drawing and graphic design. We’ve also seen some non-traditional portfolios such as cars with awesome airbrushed murals and photos of interior design work in various mansions. We recommend that students pick at least 3 - 5 examples of their work to show. You can bring in a physical portfolio or, digitally, on CD, DVD, USB flash drive or laptop.

Blue Square Game Art Icon | Academy of Interactive Entertainment

Game Art & Animation

Portfolio Requirements

The main thing we look for in an art applicant’s portfolio is evidence of creative ability. Your portfolio demonstrates your ability to imagine and realise a creative piece of work. It tells us about the medium you’re most familiar with, whether it is a traditional medium such as pens, pencil or charcoal or a particular type of software, such as Photoshop.

Seeing your portfolio proves to us that you can take something down the creative process from concept to presentation. We are open to anything creative in a portfolio. In the past we’ve seen sketches, paintings, video clips, animation, multimedia, sculpture, photography, life drawing and graphic design. We’ve also seen some non-traditional portfolios such as cars with awesome airbrushed murals and photos of interior design work in various mansions. We recommend that students pick at least 3 - 5 examples of their work to show. You can bring in a physical portfolio or, digitally, on CD, DVD, USB flash drive or laptop.

Game Programming | White Icon For Circle

Game Programming

Portfolio Requirements

Applicants for our game programming courses also need to bring along a portfolio of work. These are usually in the form of digital files on CD, DVD, USB flash drive or laptop. We are looking for an aptitude for programming shown through programming or scripting in any language. We would like to see actual code samples as well as the compiled working application. In previous years students have brought in Visual Basic projects, Flash/ActionScript files and custom databases right up to iPhone and Java apps, multi-media projects and game mods.

In terms of formal pre-requisites, good results in Software Development, Information Technology, Maths and Physics are useful indicators but not always essential. If you have an aptitude for programming and logic and a passion for games, we want to talk to you.

Game Design | White Icon For Circle

Game Design

Portfolio Requirements

A design portfolio should include any design work you have done. It doesn't matter if you've designed a game, a chair, a car, an electric toothpaste opener; it is all relevant! Even better if you can show us the process used to reach that design goal. The act of solo design is one thing but communicating your ideas to others is another. Showing us any written work you have done in the past be it instructional, informative or entertaining would be advantageous.

Film and Virtual Production Icon | AIE

Film & Virtual Production

Portfolio Requirements

Applicants for the Film and Virtual Production course should gather a portfolio of work that demonstrates their creative ability to communicate visually and tell interesting stories. We would be interested in seeing your artistic works including short films, scripts, youtube videos, animation, photography, storyboards, multimedia, visual art, creative writing or any other media. We recommend that you pick at least 3 - 5 examples of your work to show. If you’re not sure if you have enough work, get in touch.