Game Art & Animation

Game artists build the environments, create the characters and craft the vehicles for the games that you love to play. They can specialise in modelling, texturing, animation and level design. Game art development is a dynamic medium to showcase your creative ability.

You'll work with other artists, designers and programmers to design and create your own unique entertainment experience using cutting-edge game technology. This program has been developed in response to industry needs and runs for two years, full time.

Course Content

Stage One

The focus of the first year of the course is on establishing core 3D pipeline and production skills, relevant to the 3D games industry. Students develop their skills in 3D modelling, digital sculpting, texturing, UVW unwrapping, rigging, animation, lighting and working with game engines. They will model and animate characters, develop game environments, and create a fully functional game in collaboration with game designers and programmers.

Stage Two

Year two of the course covers a wide range of game art creation skills and techniques currently employed in the games industry. Students will also be introduced to new and emerging technologies for creating game content, including procedural texturing, photogrammetry and extended realties (AR/VR). They will develop more advanced skills and knowledge in character development, graphical user interface design (GUI), game environments and game engines. Students graduate at the end of Year 2 with a professional portfolio that they can present to prospective employers and industry guests at our end of year industry day.

Major Game Project

In second year of this course game art students will work together with game design and game programming students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.

Subjects you will study

Stage One

  • 3D Art Pipeline
  • Health and Safety in Office
  • Modelling and Texturing
  • Principles of Animation
  • Character Animation
  • Character Pipeline
  • Digital Lighting and Compositing
  • Production Planning
  • Production

Stage Two

  • Game Environments
  • Graphical User Interface (GUI)
  • Game Characters
  • Virtual and Extended Realities
  • Proof of Concept
  • Major Production
  • Online Professional Portfolio

Software You Will USe

Students utilize industry standard software and resources such as:

  • Maya — Modeling, rigging, animation, lighting & rendering
  • ZBrush — Digital sculpting
  • Adobe Photoshop - Concept art and texture map creation
  • Unreal Engine 4 and Unity 3D engine — Game engines
  • Substance Suite - High quality material and texture authoring tools
  • Marmoset Toolbag – Real-time portfolio rendering software

Your Career Opportunities

  • 3D Animator
  • Environment Modeler
  • Texture Artist
  • UI Design
  • Level Designer
  • Technical Artist
  • Character Animator
  • Rigger
  • 2D Artist

Graduates can be found working in some of the worlds leading games studios, independent games studios and also creating their own digital content through the AIE incubator.

Other graduates are working in serious games/simulations for Defence and simulations for major mining companies.

Entry Requirements

Entry for this course is based on:

  1. Interview - In the interview we are assessing your suitability for the course including any specific requirements you may have.
  2. Portfolio - we are looking for evidence of creativity which is demonstrated through a collection of works in a medium of your choosing.
  3. Copy of your Year 12 Certificate OR by achieving an Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy.

An Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy will show that you have the capability to be successful in this course. AIE can assist you with this assessment process if required and results will be reported to you as soon as practicable. As per the Department of Education and Training guidelines, assessment results are also available to the Department Secretary on request.

For more information please see our interview and portfolio page

Units of Competency

Stage 1
CUAIND502 Maintain and apply creative arts industry knowledge
CUAPPR505 Establish and maintain safe creative practice
BSBCRT501 Originate and develop concepts
CUAANM302 Create 3D Digital animations
CUAANM501 Create 3D Digital character animation
CUAPPM502 Realise productions
CUAANM303 Create 3D Digital models
CUAANM401 Create Advanced 3D digital models
CUAPPM407 Create Storyboards
BSBCMM401 Make a presentation
BSBDES501 Implement design solutions
BSBPMG522 Undertake project work
BSBDES402 Interpret and respond to a design brief
CUAACD301 Produce drawings to communicate ideas
ICTGAM531 Complete compositing to create elements for the 3-D and digital effects environment
Stage 2
BSBINN502 Build and sustain an innovative work environment
PGDPRD6001 Plan and pitch a game design proposal
ICTGAM503 Create a complex 3-D interactive computer game
PGDPRD6002 Manage major game production
PGDPRD6003 Implement online promotion strategy
CUAPPM407 Create storyboards
ICTGAM302 Design and apply simple textures to digital art
ICTGAM526 Create complex 3-D characters for games
ICTGAM516 Animate a 3-D character for digital games
ICTGAM406 Create visual design components for interactive games
ICTGAM501 Create design concepts for digital games and 3-D media
CUAANM502 Create 3D digital environments
PGDEXR6011 Create digital elements to be used within extended reality technologies
PGDPRO6012 Apply procedural production processes to 3D digital art
PGDPGM6013 Create 3D digital assets using photogrammetry production

Our Fees

Maximum tuition fees for the intake commencing February and July 2020

Stage 1 - Diploma of Screen & Media CUA51015 - $20,300 (2020)
Stage 2 - Advanced Diploma of Professional Game Development 10702NAT - $21,500 (2021)

The total tuition fee for a student that completes the two-year pathway culminating in the Advanced Diploma is $41,800.

The VET Student Loans program allows eligible students enrolled in AIE's approved Diploma, Advanced Diploma and Graduate Diploma courses to defer part of the cost of their tuition fees. Courses are subject to maximum loan caps and students will be required to pay any fee over and above that cap. For more information visit our VET Student Loans page.

Please note:

  • VET student loans will not be approved for students who do not meet eligibility requirements.
  • VET student loan gives rise to a HELP debt that continues to be a debt due to the Commonwealth until it is repaid.
  • On successful completion of stage 1 of the game art program, students will be awarded recognition of prior learning or credit transfer towards Stage 2 of the Advanced Diploma of Professional Game Development.

For more information on our tuition fees, please visit our FEES page

To see our international fees, please visit our FEES page

NATIONALLY-ACCREDITED QUALIFICATIONS

This two-year, full-time program has been developed with industry and is delivered through the following qualifications:

  • Stage 1 - Diploma of Screen & Media CUA51015 | CRICOS CODE - 096612M
  • Stage 2 - Advanced Diploma of Professional Game Development 10702NAT | CRICOS CODE - 098405B

Meet The Teachers

Meet The AIE Art Teachers

Student Work

AIE Art | Student Work

Student Work

AIE Art | Student Work