Game Programming

Game Programmers drive the game development process; creating the framework, functionality and interaction in the game. Regarded as the essential ingredient in the development process, game programmers are highly valued and continually in demand.

The course teaches students languages and technologies used in the games industry, including C++, C#, OpenGL, game engines as well as developing problem-solving skills. This program has been developed in response to industry needs and runs for two years, full-time.

Course Content

Stage One

The first year of the course is a foundation year, intended to provide students with advanced game programming skills. The course takes students through languages and technologies used heavily by the gaming industry, including C, C++, C#, OpenGL, game libraries and version controls as well as developing maths, problem solving, and practical programming proficiency.

Although the course takes a games approach, it is also suitable for anyone wanting to learn real-time application development skills which are highly sought after across all areas of programming and simulation.

Stage Two

In the second year the course covers specific algorithms and technologies used in game development and builds on the students core language skills. Students cover more advanced development techniques as well as learning how to develop using industry standard game engines.

By the end of the year students will have experience in 3D graphics, Artificial Intelligence, Networking, Physics & Collision, Console Hardware, Profiling, and Managing medium to large scale software projects. Students focus on developing their skills in all aspects of C++ programming before focusing on specialised areas, and developing across multiple platforms.

Major Game Project

In second year of this course game programming students will work together with game design and game art students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.

Subjects you will study

Stage One

  • Introduction to C++
  • Health and Safety in the Office
  • Maths for Games
  • Code Design and Data Structures
  • Artificial Intelligence for Games
  • Introduction to C#
  • Cross-platform Development
  • Production Planning
  • Production

Stage Two

  • Computer Graphics
  • Complex Game Systems
  • Physics for Games
  • Proof of Concept
  • Sustainability
  • Major Production
  • Online Professional Portfolio

Software You Will USe

Students utilize industry standard software and resources such as:

  • Visual Studio — Programming in C, C++ and C#
  • Open GL — Low-level computer graphics programming
  • Physx — GPU-assisted physics programming
  • FMOD — Industry standard audio programming tools
  • Perforce and Git — collaborative version control tools
  • Open-source Libraries — Public code-bases commonly used throughout programming industries

 

Your Career Opportunities

  • Game engine programmer
  • Physics engine programme
  • Graphics engine programmer
  • Artificial intelligence programmer
  • Sound programmer
  • Gameplay programmer
  • Software engineer
  • UI programmer
  • Input programmer

A range of game programming roles within game development including Gameplay Programmer, Network Engineer, Graphics-Shader Developer, 3D Game Engine Programmer, Tools Developer and many others.

Graduates would also use these skills in a range of similar roles within games-based simulation and training as well as general software development roles.

Entry Requirements

Entry for this course is based on:

  1. Interview - In the interview we are assessing your suitability for the course including any specific requirements you may have.
  2. Portfolio - we are looking for evidence of creativity which is demonstrated through a collection of works in a medium of your choosing.
  3. Copy of your Year 12 Certificate OR by achieving an Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy.

An Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy will show that you have the capability to be successful in this course. AIE can assist you with this assessment process if required and results will be reported to you as soon as practicable. As per the Department of Education and Training guidelines, assessment results are also available to the Department Secretary on request.

For more information please see our interview and portfolio page

Units of Competency

Stage 1
BSBWHS403 Contribute to implementing and maintaining WHS consultation and participation processes
ICTPRG430 Apply introductory object-oriented language skills
ICTPRG515 Review developed software
ICTICT514 Identify and manage the implementation of current industry-specific technologies
ICTPRG418 Apply intermediate programming skills in another language
ICTPRG523 Apply advanced programming skills in another language
ICTGAM404 Apply artificial intelligence in game development
ICTICT408 Create technical documentation
ICTGAM507 Develop intermediate 3-D software for games and interactive media
ICTGAM510 Prepare games for different platforms and delivery modes
ICTGAM501 Create design concepts for digital games and 3-D media
BSBCRT501 Originate and develop concepts
ICTGAM523 Collaborate in the design of 3-D game levels and environments
ICTGAM503 Create a complex 3-D interactive computer game
ICTICT419 Work effectively in the digital media industry
ICTGAM511 Manage testing of games and interactive media
Stage 2
BSBWHS501 Ensure a safe workplace
ICTPRG406 Apply introductory object-oriented language skills
ICTICT514 Identify and manage the implementation of current industry-specific technologies
PGDMTH6005 Apply fundamental games programming mathematical skills
ICTPRG418 Apply intermediate programming skills in another language
ICTPRG523 Apply advanced programming skills in another language
ICTGAM404 Apply artificial intelligence in game development
ICTICT408 Create technical documentation
ICTPRG413 Use a library or pre-existing components
ICTGAM510 Prepare games for different platforms and delivery modes
PGDEXR6004 Identify, evaluate and apply digital extended reality techniques
BSBCRT501 Originate and develop concepts
ICTGAM523 Collaborate in the design of 3-D game levels and environments
ICTGAM503 Create a complex 3-D interactive computer game
CUAPPM502 Realise productions
ICTGAM511 Manage testing of games and interactive media
ICTGAM530 Develop and implement physics in a 3-D digital game
ICTGAM508 Develop complex 3-D software for games and interactive media
PGDGSP6006 Develop complex systems for real time applications
PGDPRD6001 Plan and pitch a game design proposal
BSBINN502 Build and sustain an innovative work environment
PGDPRD6002 Manage major game production
BSBPMG522 Undertake project work
ICTPRG502 Manage a project using software management tools
PGDPRD6003 Implement online promotion strategy

Our Fees

Maximum tuition fees for the intake commencing February and July 2021

Game Programming Tuition Fee
Year 1 CUA51015 Diploma of Screen and Media $16,000
delivered in conjunction with
ICT50120 Diploma of Information Technology $13,900
Year 2 10702NAT Advanced Diploma of Professional Game Development $16,200
Total Tuition Fee $46,100

The VET Student Loans program allows eligible students enrolled in AIE's approved Diploma, Advanced Diploma and Graduate Diploma courses to defer part of the cost of their tuition fees. Courses are subject to maximum loan caps and students will be required to pay any fee over and above that cap. For more information visit our VET Student Loans page.

Please note:

  • VET student loans will not be approved for students who do not meet eligibility requirements.
  • A VET student loan gives rise to a HELP debt that continues to be a debt due to the Commonwealth until it is repaid.
  • On successful completion of stage 1, students will be awarded recognition of prior learning or credit transfer towards Stage 2 of the Advanced Diploma.

For more information on our tuition fees, please visit our FEES page

To see our international fees, please visit our FEES page

STUDY MODE OPTIONS: CAMPUS | ONLINE | EVENINGS

Students can study this program in the following modes:

Study Mode Campus Day and times Hours per week
Face to Face AIE Campus in Sydney, Melbourne, Canberra or Adelaide Weekdays, 9am to 5pm 20 hours (full-time)
Online Day-time AIE Online Campus Weekdays, 9am to 5pm AEST 20 hours (full-time)
Online Evenings AIE Online Campus Weeknights, 5pm to 9pm AEST 20 hours (full-time)
Online Part-time AIE Online Campus Weeknights, 5pm to 9pm AEST Flexible, between 4 - 20 hours

NATIONALLY-ACCREDITED QUALIFICATIONS

This two-year, full-time program has been developed with industry and is delivered through the following qualifications:
Game Programming Cricos
Year 1 CUA51015 Diploma of Screen and Media 096612M
delivered in conjunction with
ICT50120 Diploma of Information Technology 102768C
Year 2 10702NAT Advanced Diploma of Professional Game Development 098405B

Meet The Teachers

Meet the Teachers | Game Programming

Student Work

Student Work | Game Programming

Student Work

Alumni Work | Game Programming