Workshop category
Currently browsing - Game Dev
Meet the AR/VR Expert: Connor Gibson
Connor Gibson an AIE Alumni from 2014 will be discussing his success working with AR and VR technologies and the exciting future it holds for any industry.
Read MoreMeet the Junior Game Designer: Alexander McGarrity
Join Alexander McGarrity and the AIE team as they discuss Alex’s Second Year Major Project “Throw Thyself” and his journey as a Junior Games Designer!
Read MoreMeet the Project Lead: Darcy Smith
Darcy Smith, game design expert and AIE alumni speaks to us about his success managing major game projects, along with his journey transitioning to freelance games development.
Read MoreMeet the Team: Me Myself & Die
Jason Marsh (Design) and Martin Widdowson (Art), recent Advanced Diploma graduates, will be joining us as we explore their journey to create their puzzle game: Me, Myself & Die.
Read MoreMeet the Designer: Megan Ralph
Megan Ralph, AIE alumni/former teacher and Lead Level Designer at Mediatonic Games talks to us about the success of Fall Guys and also some of the other major AAA titles she had worked on!
Read MoreBrowser Games to AAA Titles: Becoming a Game Designer with Myles Blasonato
Myles Blasonato, our latest Game Design teacher speaks to us about his extensive industry experience and how he discovered his passion for teaching.
Read MoreMy Journey into Game Cinematics – Jacob King
Jacob King, AIE Alumni and industry professional in 3D Art, speaks to us about his experience in both the games and film industry.
Read MoreMy Journey into Unity Game Development – Riley Huppatz
AIE Alumni Riley Huppatz speaks about working with mixed reality at South Australia Power Networks to then landing a job at Foxie Games designing mobile games.
Read MoreMy Journey into Virtual Experience Design – Adam Matthews
Adam Matthews, senior industry professional speaks with us about his experience as a Game Designer navigating both the world of games development and emerging industries such as AR/VR.
Read MoreMy Journey Becoming a Unity Developer – Patrick Bertoldo
AIE alumni Patrick Bertoldo talks about his experience becoming a Unity Game developer.
Read MoreMy Journey into Character Art – Benjamin Retter
Benjamin Retter speaks about his experience as a freelance character artist after graduating from AIE in 2010 with an Advanced Diploma in Professional Games Development, specialising in Game Art & Animation.
Read MoreMy Journey into Mighty Kingdom Games – Phoebe Shaw
AIE Alumni, Phoebe Shaw talks about her journey into a career as the Technical Artist for Mighty Kingdom Games.
Read MoreMy Journey Becoming a 2D Game Artist – Liezl Ronquillo
AIE Alumni Liezl Ronquillo speaks about developing her gorgeous 2D game Ailuri and adapting the world of Pokémon to Australia in her unofficial fanart series; Pokémon Yeah & Pokémon Nah
Read MoreMy Journey into Leading a Studio – Ryan Tezak
AIE Alumni, Ryan Tezak talks about his journey into a career as a CEO and Games Developer in the gaming industry.
Read MoreMy Journey into AAA Games Development – Ben Driehuis
AIE Alumni and veteran Game Programmer Ben Driehuis speaks about his journey into a career in games programming and his experience working on renowned AAA titles.
Read MoreMy Journey into Building Human Simulator – Harry Eason
AIE Alumni, Harry Eason, talks about his journey starting up his own studio and the release of their most recent game Human Simulator.
Read MoreOur Journey Creating Neon Beat Rider
Join us as we chat with two AIE Alumni who are about to release their first game Neon Beat Rider.
Read MoreMy Journey into Game Programming – Bertrand Thomachot
Bertrand Thomachot an AIE graduate from the Game Programming course.
Since his completion, he has worked on some impressive games like Fruit Ninja created by Half Brick.
He is now working with Firemonkeys as an Associate Technical Director helped to develop The Sims Mobile game.
My Journey into Game Design – Nicholas Amzallag
Dreams can really come true!
Nicholas Graduated from the Advanced Diploma of Game Design and production course in 2018 with a very high passion for designing action combat games.
He is now working in New Zealand at studio A44 as a combat designer.
My Journey into Game Art – Matthew Gilchrist
AIE Alumni, Matthew Gilchrist, talks about his journey into serious games and his upcoming game Brimstone Brawlers!
Matthew Gilchrist graduated from AIE Sydney with an Advanced Diploma of Professional Games Development specialising in Game Art and Animation in 2014. Equipped with his 3D art skills, he flourished in various emerging industries such as architecture and defence.
Read MoreThe Lunch and Learn Series: Eat, Learn and Level Up Your Industry Knowledge
Join us Online on Wednesday, once a month, from 12pm – 1pm, and hear from Industry Experts about what it takes to get started in Games, Corporate Gamification, Film, VR, Game Programming, Art and Animation. All whilst you eat your lunch!
Read MoreNarrative Design Workshop: Part Two!
Back by popular demand! Our first workshop on Narrative Design was so popular that we couldn’t fit everything we wanted to cover into the one session!
Following up our first workshop, covering the fundamentals of Narrative Design, our resident Expert Game Designer, Craig Bentick, will be showcasing how to take your ideas and implement them into a practical story plan!
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