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Certificate IV in Screen (Melbourne Campus)

The Information below is only relevant to permanent residents/citizens of Australian and citizens of New Zealand . International students please refer to the International students section

Click here to view details of Certificate IV in Screen - 2008 Mid Year Intake for Melbourne Campus


Qualification: Certificate IV Program Code: CUF40401 NRT logo
Location: AIE Melbourne Application: AIE
Duration: 800 hrs Course Schedule: Full Time
       

Overview

The first stage of the Advanced Diploma of Computer Game Development program introduces students to Autodesk Maya and the skills required to produce industry-standard 3D modelling and basic animations. During the course students work through the elements of digital art essential to the games, film, television, design and other 3D industries.

Completion of this course is the essential foundation to help students decide on future training directions and industry destinations. Throughout the course students will learn about all facets of the production process from initial concept and design through to the final product, whether it be a game or short film.

This course is designed as a foundation year and is the same for all animation students, regardless of the Diploma pathway they wish to choose for second year.
Students can exit on completion of stage one with a Certificate IV in Screen qualification.

Areas of Study

3D Foundations: Students are first introduced to the elements and tools of Autodesk Maya offering students an introduction to user interface & controls, simple building methods commonly used in 3D art and the basics of modelling, texturing and animation

Environment Creation: This module is designed to allow students to explore their newfound skills in Autodesk Maya to design and create their own virtual room. Students will build their themed room, fully furnishing it with 3D modeled and textured elements.

Introduction to Character Animation: Students will create an animated 3D character; the process begins with the development of concept art, followed by character modelling, texturing and the animation of unique characters.

This module also covers the theory and practice of animation anatomy and movement, facial animation and lip synching, and Inverse Kinematics (IK) Animation techniques.

Texturing and Lighting: Students will create photo-realistic images by combining 3D modelling with textures created in 2D software, such as Photoshop. Students will learn how to create atmosphere, and shading through the implementation of CG industry lighting effects.

Final Animation Project

 The final project for this course is to produce a short animation with characters, background scenery, lighting and effects. Students start by planning their animation with concept art and storyboards, modelling and animating their designs throughout the production process and finish by compositing sound/ music and effects into the final product.

Tutorials are either interactive, led by a teacher or self paced. Students have access to a wide range of reference material. Throughout the course, industry partners regularly provide additional tutorials and lectures.

Tutorials are either interactive, led by a teacher or self paced. Students have access to a wide range of reference material. Throughout the course industry partners regularly provide additional tutorials and lectures.

Career Prospects

Click here for more information on the range of careers available in 3D animation and digital creative industries.

Course Costs

Please contact the campus of your choice for more information on the course fees and flexible payment options available.

Pre-requisites

Applicants must submit a portfolio of artwork and attend an interview for entry into this course. A portfolio can include any form of creative, original, artwork and does not need to include 3D material. Some common items that applicants use in their portfolio include paintings, sculpture, sketches, graphic design/multimedia and 2D/3D art.

For further advice on material to include in your portfolio, please contact your nearest campus. Click here for and here for .

Students are also required to be computer literate, and thus applicants should provide evidence of this and of their ability to work in a team. This evidence could include volunteer work, paid employment, membership in clubs, and group assignments at secondary school level.

How to Apply

Download the application form here! For Semester One (February) intakes, applications open in September of the previous year, with interviews held over October and November.